I have recently completed the 1st Darksiders game (Bit late

) and decided to model the protagonist. I have used everything that I have learnt over the summer to produce a model that I am actually happy with. Obviously there are areas that could be improved.
I have recently obtained Darksiders 2 so lots of fun to have before I start university again

3DSMAX, ZBrush
A lot of the armor was model in 3DSMAX and then sculpted on in ZBrush as I am not able to sculpt precise enough just yet to produce a model like this using just ZBrush.
This is a very high poly version
Here is one of the references I used -
[link]
I like the precise variations of volume to give a realistic look to the many armor pieces