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February 19
3.8 MB
3508×2480
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Comments: 10
Favourites: 21 [who?]

Views: 658 (7 today)
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:icondtherculean:
My first proper game ready stairs. It could be optimize slightly more but other than that it isn't a bad job - Please check through my gallery and tell me what you think about the rest of my work relating to this project or others :)
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:iconnemo-h:
I think they're pretty good. and you managed to condense the texturing into VERY little space. I would like to ask you: Is there a practical reason on why the normal maps are double the size of the diffuse texture?
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:icondtherculean:
~DTHerculean Mar 9, 2013  Student General Artist
thanks.

Well the normal map should really be the same as the diffuse. I'm not sure why I kept it at 1024x1024 as it is not practical. I obviously wasn't paying attention when I put it together :P This is something that will need fixing. Thanks for pointing that out. :)
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:iconnemo-h:
That's ok, I just thought you might have been attempting some amazing Uber-trick I wasn't aware of :D
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:icondtherculean:
~DTHerculean Mar 11, 2013  Student General Artist
If I find one in terms of texture maps i'll let you know :P
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:icondactilardesign:
~dactilardesign Feb 25, 2013  Hobbyist Digital Artist
Oh ok, it's Unreal. Nice job.
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:icondtherculean:
~DTHerculean Feb 25, 2013  Student General Artist
Cheers :)
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:icondactilardesign:
~dactilardesign Feb 23, 2013  Hobbyist Digital Artist
the game will have lightmaps or real time lighting?
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:icondtherculean:
~DTHerculean Feb 23, 2013  Student General Artist
Well we create a light map unwrap on a separate channel and UDK will generate the lighting. Can't wait for the next UDK though as this won't be an issue :P
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:iconstevegibson:
~SteveGibson Feb 20, 2013  Professional Digital Artist
Looks great, solid job throughout
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:icondtherculean:
~DTHerculean Feb 20, 2013  Student General Artist
Cheers :)
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